Double R Explorer
For school teachers

Teacher User Guide

Everything your school needs to run an English-learning adventure with Double R Explorer — from creating your first trip to sending students out on the trail.

What is Double R Explorer?

Double R Explorer turns real places into English-learning detective missions. A teacher builds a trip — a route of checkpoints at real locations such as heritage buildings, monuments and sights. At each checkpoint, students unlock a complete mini-lesson and earn stars as they solve it. The game works outdoors with GPS, in the classroom, and offline.

Quick start for teachers

1. Log in

Open the app and press Log in. New teachers can create an account in seconds with email or Google.

2. Create a trip

In the Teacher Dashboard, fill in the trip name, a short description and the 6-character student code. Students will use this code to open your trip.

3. Add checkpoints

Add a checkpoint for each stop on the route. Search the location to place it on the map, or type the name and coordinates. Set the unlock radius (100 m by default).

4. Generate the AI lesson

Press Generate AI Content & Image. The app researches the real place, then creates a watercolour illustration, 3 vocabulary words, 5 quest questions (4 factual + 1 amazing fact), 3 Word Powers questions and 1 reflection prompt. Click any checkpoint to review and edit everything — or write your own.

5. Publish & share the code

Press Publish Trip. Give your students the 6-character code — they enter it under "Students — Open a Case".

What is inside a checkpoint?

Vocabulary

3 key words with meaning and example — tap the speaker to hear the whole entry read aloud.

Quest Questions

5 multiple-choice questions about the real place — 4 factual and 1 amazing fact.

Word Powers

3 questions on word derivatives (prison → prisoner, imprison, imprisonment) that grow each vocabulary word.

Your Voice

1 reflection question with no right or wrong answer — students pick a choice or write their own.

How students play

Download the offline pack

After entering the code, students download the trip once. Everything then works without internet — progress syncs automatically when back online.

On-site mode (field trip)

Walk to each checkpoint — GPS unlocks the lesson when the student is within the radius you set.

After-visit mode (classroom / home)

The same trip plays as sequential levels anywhere, perfect for revision after the visit.

Stars & XP

Every checkpoint completed earns stars and XP, so classes can compete and track progress.

Tips for teachers

  • Always review the AI-generated content before publishing — click a checkpoint to edit words, meanings, questions or the reflection prompt.
  • Use On-site mode for field trips and After-visit mode for classroom revision or students who could not join the trip.
  • In narrow or crowded streets, widen the unlock radius so every student can reach the checkpoint.
  • Reflection answers make great discussion starters — ask students to share what they wrote back in class.

Frequently asked questions

Do students need their own accounts?

Yes — students register once with email or Google, then enter the class code each time they play.

Does it work without internet on the field trip?

Yes. Students download the offline pack at school or home first; progress syncs when they are back online.

Can I edit a trip after publishing?

Yes — open the Teacher Dashboard, click a checkpoint and edit. Students pick up the changes when they re-download the pack.

How long does a checkpoint take?

Roughly 5–10 minutes: vocabulary, 8 questions and one short reflection.

Double R Explorer
Hong Kong CQ Center

Students: join at explorer.doubleramalgam.com

All rights reserved by Hong Kong CQ Center Company Limited.